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Case study · PLOX · brand, interface and website The name came first

PLOX is a new consumer technology company. We named it, built the brand identity, designed every screen of the phone interface and built the website. What the company makes is theirs to announce, so this page is about the design and stops there.

PLOX
Namedbrand, phone interface and website for a new consumer technology company
1Brand system, built to run itself
3Surfaces: brand, phone interface, website
Client
PLOX, a new consumer technology company
What we built
Naming, brand identity, the phone interface design and the website
Not covered here
The product itself, which is the company's to announce
Status
Brand in use across the company's software and material
01 · The name

Naming is the first design decision

The company arrived with a working name it had outgrown and a shortlist that did not survive a second reading. We ran the naming properly: a long list, a hard cut against how each one sounds out loud, how it looks set in capitals, and whether a domain and a social handle were reachable.

PLOX won. Short, flat, easy to say in any accent, and it holds its shape as a wordmark. The company is Plox Interactive Ltd, the master brand is PLOX, the software is ploxOS, and the line under it is Play anywhere.

4Layers: company, brand, software, tagline
1Wordmark, set in capitals
Play anywhere.The line
02 · The identity

Playful without being childish

The brief was adults and families, not gamers. That ruled out the whole visual language of gaming: no angular logos, no neon on black, no aggression. The reference points were closer to the consumer electronics brands that treat simplicity as the point.

What came out is a mark that works at the size of an app icon and the size of a wall, a palette that behaves on both a bright phone screen and a printed box, and a set of rules written so the next person who designs something for the company gets it right without asking.

2Extremes it has to hold: app icon and print
1Rule set, written down
0Gamer cliches used
03 · The phone interface

Dark, quiet, and out of the way

The phone is where people meet the company’s software, so the interface had to carry the brand while asking for almost no attention. Dark ground, generous spacing, one accent at a time, and type sized for a phone held at arm’s length rather than a designer’s monitor.

Every screen was designed before it was built, so the company approved an interface rather than imagining one, and the names used in the design are the names the software uses in its own code. Change a name in one place and every screen follows.

1Source of truth for every name on screen
DarkGround, by design
0Screens built before they were designed

The order it was done in

Name, then identity, then the things people touch.

  1. FirstNaming

    Long list, hard cut, domain and handle checked.

  2. ThenIdentity

    Wordmark, palette, typography and the rules.

  3. ThenPhone interface

    Every screen designed, dark and quiet.

  4. ThenWebsite

    The brand on the web, in the company's own voice.

What we built

The work, in the open

the product is theirs to announce

Why this page stops where it does

PLOX is a new company with a product it has not launched. We designed the name, the identity, the phone interface and the website, and that is what this page is about. What the company makes, when it ships and how it works are the company’s to say, not ours, so you will not find them here.

Brand and interface

A brand built to be used by other people

The point of a brand system is that it survives contact with everyone who comes after it: the developer, the printer, the person making a video at eleven at night.

If you are naming something or putting an interface in front of people for the first time, that is the work on this page.

See more projects
Questions

Questions

What does a brand identity cost?
A single logo is £99 and a full brand identity with the colour, typography and the rules is £599, both published on our rate card. Naming and interface design are scoped on top of that.
Do you design app interfaces as well as build apps?
Yes, and we would rather do both. Every screen is designed in the brand before anything is built, so you approve an app rather than imagine one.
Why is the product not shown on this page?
Because it is not ours to announce. We show the design work we did and leave the company to launch its own product in its own time.
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